AI Insights · Timothy · January 2022
Top 5 Turn-Based Tactics Games on Android in the US - Q4 2021
Discover the performance trends of the top 5 turn-based tactics games on Android in the US during Q4 2021, including weekly revenue, downloads, and active users.
During the fourth quarter of 2021, the top 5 turn-based tactics games on Android in the United States showcased varied performance trends in terms of revenue, downloads, and active users. Here's a detailed look at the data provided by Sensor Tower.
FINAL FANTASY BE:WOTV
Throughout Q4 2021, this game experienced fluctuations in weekly revenue, starting at approximately $316K in late September and ending the year with around $180K. Weekly downloads showed a declining trend, beginning at 3.5K and tapering off to below 1K by the end of December. Active users saw a similar trend, starting at 21.3K and ending the quarter at 17.9K.
The Walking Dead No Man's Land
The game maintained relatively stable weekly revenue, with notable peaks around $53K in late December. Weekly downloads hovered around 2K, with minor fluctuations throughout the quarter. Active users saw a gradual decline, starting at 4.7K and dropping to 3.8K by the end of the year.
DDTank Mobile
DDTank Mobile exhibited a significant spike in weekly revenue, peaking at $30K in mid-October. However, revenue dropped sharply thereafter, stabilizing below $1K in December. No download or active user data was provided for this period.
Nexomon: Extinction
This game showed a steady increase in weekly revenue, peaking at $10.9K in early November before gradually declining to around $3.5K by the end of December. Weekly downloads started strong at 6474 in early October, reaching over 11K by early November before dropping to approximately 2.4K by late December. Active users mirrored this trend, starting at 3K and peaking at 11.4K before settling around 4.7K by the end of the quarter.
Magic War Legends
This game saw a consistent increase in weekly revenue, reaching a high of $6.8K in mid-December, before slightly falling to $4.9K at the end of the year. Weekly downloads remained relatively stable, averaging around 500. Active users showed minor fluctuations, starting at 2.9K and ending the quarter at a similar level.
For more detailed insights and data on mobile app performance, visit Sensor Tower.